Room

Private multiplayer rooms with ready-up and live race rules.

Room mode lets players create private lobbies, share a code, and race to solve the same cipher. Results are decided in real time with a short countdown, shared puzzle parameters, and a time limit that scales with the cipher level.

Before You Start

  • Open the Challenge tab and create a room to get a room code.
  • Share the code or invite link with friends to join the lobby.
  • Everyone must tap Ready before the host can start the countdown.
  • Room levels are clamped to the allowed cipher bracket for the lobby.

Step-by-Step Play

Create or join a room

Hosts pick a cipher level, then share the room code. Guests join using the code.

Ready up

Each player toggles Ready. The lobby shows who is ready and who is still waiting.

Start the match

The host starts a short countdown. All players receive the same cipher and attempts.

Race to solve

Submit guesses and use hints. The match ends when a player solves or the time limit expires.

Results

A results panel shows placement, timing, and the secret after the match ends.

Understanding the Screen

Lobby card

Shows room code, cipher level, and player list with ready states.

Countdown timer

Displays a short countdown before the match starts.

Match stats row

Shows attempts used, hints used, and the live timer.

Opponent pressure panel

Displays opponent progress and readiness at a glance.

Win, Lose, or Complete

  • Win by submitting the exact secret before other players.
  • If the timer ends with no full solve, results compare best exact matches, then total matches, then attempts used, hints used, and best-attempt timing.
  • Leaving the room does not pause the match for remaining players.

Scoring and Results

  • Room results track wins and challenge credits.
  • Leaderboard placement reflects match outcomes, not Solo or Daily score.

Tips

Tip 1

Ready up only when you are prepared; the host can start as soon as everyone is ready.

Tip 2

Watch the opponent pressure panel to gauge how close others are to solving.

Screenshot Guide

Room lobby placeholder
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Room lobby

Capture the lobby showing the room code, players, and ready status.
Room match placeholder
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Room match

Capture an in-progress match with attempts, hints, and opponent pressure.

FAQ

What happens if someone disconnects?

Rooms continue running. Disconnected players can rejoin if the match is still active.

Can the host change the cipher level?

Hosts can adjust the cipher level while the room is in the lobby state.